

Even better are the moments that you use an adversary’s own spells against them. When you take what you have learned from a magical combination and are able to use it against an enemy player, it feels incredible. Experimenting with the different way that the elements interact feels like you discovered something unique on your own. These different combinations make each fight incredibly unique. A secondary spell that raises a wall of fire can be extinguished by some gusts of wind, a noxious cloud of toxins can be frozen to nullify its effects or make some cover, and a tornado can be electrified to make a miniature lightning storm. The only real window into the lore of the game comes from the tutorial, but it has a lot of potential for in-game events or cinematics that could continue to build up the story.Īll of this sorcery is much more enjoyable than the average array of assault rifles due to the magic’s interactivity. Rather than buy into that nonsense, you grab any two magical gauntlets you can find, start practicing powerful elemental magic, and become a Breaker. You take control of a battlemage in a land where magic is deemed forbidden by a group known as the Vowkeepers. Yes, this game is a free-to-play, competitive multiplayer battle royale, but that does not mean it cannot have an interesting setting. That originality begins with Spellbreak’s world. The parts of Spellbreak that work the best are its more original ideas. If you have played a battle royale in the last year, you will pick up on this stuff right away. These are all implemented perfectly, and they are the part of the game that needs the least bit of explaining. There are potions for restoring health, shield pick-ups that restore shields, a slowly shrinking storm wall that pushes players together, and every piece of gear that you can pick up is classified as Common, Uncommon, Rare, Epic, and Legendary. were surely inspired by other battle royale games when it came to creating Spellbreak. The development team at Proletariat, Inc.
